|
Courses >
Web & Computer Programming > Introduction to Alice 2.0 Programming
Alice
was designed to teach object-oriented principles to novice programmers,
all while helping them to create exciting, three-dimensional worlds for
animations and games.
This course will show you how to create
programs that use basic programming concepts like variables, decisions,
events, loops, and arrays. The best part is that you'll be able to
learn and practice these techniques while creating programs in a
three-dimensional world. This makes programming more fun and easier to
learn.
By the end of the course, you'll be able to make
interesting three-dimensional worlds that your audience can view like
movies or play like interactive video games. You'll also be able to
take the concepts you've learned here and apply them to other
object-oriented languages like Java, C++, C#, or Visual Basic.
Recommended Courses:
Students who enrolled in Introduction to Alice 2.0 Programming were also interested in the following courses:
Introduction to C++ Programming
Introduction to C Sharp Programming
Introduction to Python 2.5 Programming
Introduction to Java Programming
Intermediate PHP & MySQL
Introduction to Visual Basic 2005
Syllabus:
All
courses run for six weeks, with a two-week grace period at the end. Two
lessons are released each week for the six-week duration of the course.
You do not have to be present when the lesson is released, but you must
complete each lesson within two weeks of its release.
A new
section of each course starts on the second or third Wednesday of each
month. If enrolling in a series of two or more courses, please be sure
to space the start date for each course at least two months apart.
| Week One |
| Wednesday - Lesson 01 |
What
would you say if I told you that after only a single lesson in Alice,
you'll be able to write an animated, three-dimensional movie? Well,
that's exactly what you'll do in this first lesson. You'll start off by
learning how to get Alice onto your computer, and then we'll take a
tour through the different areas of the Alice interface. You'll finish
by writing the classic "Hello World!" program, only this time as an
animated three-dimensional Alice world!
|
| Friday - Lesson 02 |
Now
that you've gotten to know Alice, I'll show you how to design and
develop your three-dimensional world. We'll talk about moving, turning,
and rotating objects in three-dimensional space. You'll also learn a
little bit about the Alice object's built-in methods that allow the
objects to move, turn, rotate, and many other things while the world
plays.
|
| Week Two |
| Wednesday - Lesson 03 |
It's
now time to let your imagination run wild with Alice. In this lesson,
you'll get a chance to write some instructions for your objects to help
them move and interact with one another. Specifically, I'll show you
how to get a couple of Eskimos to go for a walk around their igloo.
Does this sound challenging? Well, after you work through this lesson,
you'll see just how easy Alice makes it.
|
| Friday - Lesson 04 |
So
far, all of our worlds have executed our program statements, one after
another. That's fine, but to make things more interesting, there are
times when you'll prefer for one set of statements to run under one
condition, while another set runs under a different condition. In
programming terms, this is the decision structure, and that's what
Lesson 4 is all about. We'll also talk about how to get user input,
which will help you make your worlds interactive and create a more
personal experience for your users.
|
| Week Three |
| Wednesday - Lesson 05 |
Programming
structures like the If statement are great. But Alice is all about
having fun. In this lesson, we'll take a break from structures and work
on precisely placing three-dimensional objects. We'll also look at some
interesting object properties that can make your programming life so
much easier. Finally, we'll explore how to make certain parts of the
objects move to add a little more realism to your worlds.
|
| Friday - Lesson 06 |
Now
we'll turn back to programming structures and talk about the repetition
structure. This is a powerful tool because now, instead of writing the
same instructions over and over, we can just place a looping structure
in our code to get the same results. We'll also explore one of the
really fun parts of programming—the generation of random numbers. You
can use this to make your objects move at random, or you could even
create three-dimensional games of chance.
|
| Week Four |
| Wednesday - Lesson 07 |
In
this lesson, we'll do a little space exploration while learning about
keyboard events. We'll start with the space template and some
out-of-this-world objects, and then use the keyboard events to maneuver
a spacecraft around the lunar surface while trying to discover some
alien life forms. You'll also learn a little about user-defined methods
and write one of your own. This will help you to organize the code in
your program and make it easier to write at the same time!
|
| Friday - Lesson 08 |
Now
that you've learned how to write your own methods, it's time to learn
about writing your own functions. What's the difference? Well, our
functions will return some value. That means that in this lesson,
you'll not only learn how to write code to perform numeric
calculations, but you'll also learn how to write code to answer some
questions about your objects. Again, this is going to help to make your
world code better organized and easier to read.
|
| Week Five |
| Wednesday - Lesson 09 |
At
this point, we've gone into a lot of programming structure, so we'll
take a break in Lesson 9 and put these concepts into action with a
flight simulator. It may be a little daunting to think about writing a
whole three-dimensional flight simulator in a single lesson, but it's
true. And with Alice, it isn't too hard. After all, what is a flight
simulator? We'll just need a loop to move the plane forward while
giving the user the ability to turn the plane in a different direction.
Add in a three-dimensional hedge maze, and we're ready to do some
flying!
|
| Friday - Lesson 10 |
Alice
will give you access to a lot of different three-dimensional objects,
but what about images that you've made? While creating
three-dimensional objects is way beyond the scope of this course, it's
really easy to add two-dimensional images, or even to use these images
as the texture of your objects. In this lesson, you'll not only learn
how to work with two-dimensional image files, but also how to import
and use sound files. Here's your chance to add a soundtrack to your
three-dimensional world!
|
| Week Six |
| Wednesday - Lesson 11 |
So
far, we've only worked with single objects. This is interesting enough,
but what if you want a group of objects to work together? What if you
want the Rockettes to do a little dance? Or maybe you want to create a
synchronized swimming routine? This could mean a lot of coding if
you're using single objects. But fortunately, Alice allows you to use
the List structure to help animate groups of objects with far less
trouble. By the end of this lesson, you'll be able to give your users a
nicely synchronized dance routine with only a minimal amount of effort.
|
| Friday - Lesson 12 |
You've
learned an awful lot about animation in this course. But really, Alice
was created to teach you programming. So I want to use our last lesson
together to show you how easy it is to animate a common sorting
programming subroutine—the Bubble Sort. Students often have difficulty
visualizing this sorting algorithm. But visualization is Alice's
specialty. So in our final lesson, you'll learn a little bit about
array structures and use your knowledge of methods to animate the
Bubble Sort so that you can watch the algorithm as it takes place. This
will be especially helpful if you decide to move on to programming in a
language like Visual Basic, Java, or C#.
|
This
course includes a knowledgeable and caring instructor who will guide
you through your lessons, facilitate discussions, and answer your
questions. The instructor for this course will be Mike Orsega.
Mike
Orsega has a diverse background, with a Bachelor's Degree in Physics
from Pennsylvania State University and a Master's Degree in Applied
Math from the University of Georgia. Upon graduation, Orsega turned to
teaching and discovered the exciting potential of online education. He
has more than five years of online teaching experience in university
and college coursework ranging from basic computer literacy to advanced
programming languages, including online courses in Alice and C#
programming.
Requirements:
Alice
v2.0 is a free download at www.alice.org. There are Alice 2.0 versions
for Microsoft Windows (ME, NT, 2000, XP, and Vista). Additionally,
there are Alice 2.0 releases for Mac OSX and Linux. You will also need
Internet access, e-mail, the Microsoft Internet Explorer or Mozilla
Firefox Web browser, and the Adobe Flash and PDF plug-ins
(two free and simple downloads you obtain at
http://www.adobe.com/downloads by clicking Get Adobe Flash Player and
Get Adobe Reader).
Student Reviews:
"I enjoyed the course very much and had fun taking it. The topics were well presented and easy to understand."
"I found the instructor, Mike, to be most helpful in
explaining where the confusion on my part came from. As a totally blind
student, instructors like Mike are much appreciated; it gives me the
opportunity to demonstrate abilities rather than battle obstacles..."
"I thought this course was exciting. This is a great course
for anyone interested in this area. I had loads of fun with the course
and activities."
"Mike did a good job of keeping the course about basic
programming concepts instead of specifically Alice by concentrating on
the major programming structures instead of the more esoteric parts of
the Alice environment."
To purchase this course, click the Enroll Now button below:
|